Secret Play - Sexmatch Card Game Foreplay Edition - IT Version
COD: SP6251 EAN: 8435097862514
Secret Play - Sexmatch Card Game Foreplay Edition - IT Version
Specifications
Delivery in 24 hours: Yes
Color / Fragrance: Viola
Descriptions
Sexmatch Foreplay Edition is the card game for couples where you have to match illustrations and words by challenging each other until one of you runs out of cards.
The game contains 89 playing cards (81 cards and 8 jokers) and 1 guide card.
Game rules:
To start the game, shuffle the 89 cards and deal 7 cards to each player.
The remaining cards are left face down on the table forming the deck from which they are drawn.
The oldest player starts by drawing the first card at random.
Then it is the other player's turn, who must draw a card that corresponds in illustration or word to the card on the table.
If he does not have a valid card, he must take a card from the deck and skip his turn, waiting until the next turn to draw the card.
Whenever a player throws a card that matches the previous one on the table in word, he must perform the action that marks the card, at the same time.
Joker:
There are also 8 wild cards, 2 of each type.
A player who has a wild card in his hand may play it during his turn at any time during the game.
When a player throws the wild card, the other player must perform the action indicated on the wild card at that moment.
After throwing the wild card, the throwing player must indicate a word and an illustration and the other player can throw either one at his or her discretion to continue the game.
The player who runs out of cards first wins the game.
The person who wins the game decides which action of all those that appeared in the illustrations during the game is the one he wants to receive from his partner.
The game contains 89 playing cards (81 cards and 8 jokers) and 1 guide card.
Game rules:
To start the game, shuffle the 89 cards and deal 7 cards to each player.
The remaining cards are left face down on the table forming the deck from which they are drawn.
The oldest player starts by drawing the first card at random.
Then it is the other player's turn, who must draw a card that corresponds in illustration or word to the card on the table.
If he does not have a valid card, he must take a card from the deck and skip his turn, waiting until the next turn to draw the card.
Whenever a player throws a card that matches the previous one on the table in word, he must perform the action that marks the card, at the same time.
Joker:
There are also 8 wild cards, 2 of each type.
A player who has a wild card in his hand may play it during his turn at any time during the game.
When a player throws the wild card, the other player must perform the action indicated on the wild card at that moment.
After throwing the wild card, the throwing player must indicate a word and an illustration and the other player can throw either one at his or her discretion to continue the game.
The player who runs out of cards first wins the game.
The person who wins the game decides which action of all those that appeared in the illustrations during the game is the one he wants to receive from his partner.
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